Nowhere to Run
Enchantment
Mana cost: {1}{B}
Mana value: 2
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Printings: 2
Format Legality
Standard
Legal
Pioneer
Legal
Modern
Legal
Commander
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not Legal
Historic
Legal
Timeless
Legal
Commander Decks Using Nowhere to Run
Used in 7
of 5,749
Commander decks in the MTG Compendium database
(0.1%)
Top Commanders Using Nowhere to Run
Fire Lord Azula
1
deck
Syr Konrad, the Grim
1
deck
Zur the Enchanter
1
deck
Victor, Valgavoth's Seneschal
1
deck
Killian, Decisive Mentor
1
deck
Vaevictis Asmadi, the Dire
1
deck
Marneus Calgar
1
deck
Syr Konrad, the Grim
Commander:
Syr Konrad, the Grim
#2
Marneus Calgar
Commander:
Marneus Calgar
#4
Killian, Decisive Mentor
Commander:
Killian, Decisive Mentor
#7
Vaevictis Asmadi, the Dire
Commander:
Vaevictis Asmadi, the Dire
#31
Fire Lord Azula
Commander:
Fire Lord Azula
#36
Zur the Enchanter
Commander:
Zur the Enchanter
#50
Victor, Valgavoth's Seneschal
Commander:
Victor, Valgavoth's Seneschal
#79
Printings
Wizards Play Network 2026
· #1
Duskmourn: House of Horror
· #111