← All cards
Nowhere to Run

Nowhere to Run

Enchantment

Mana cost: {1}{B}

Mana value: 2

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Printings: 2

Format Legality

Standard
Pioneer
Modern
Commander
Legacy
Vintage
Pauper
Historic
Timeless

Commander Decks Using Nowhere to Run

Used in 7 of 5,749 Commander decks in the MTG Compendium database (0.1%)

Top Commanders Using Nowhere to Run

Printings

Nowhere to Run
Wizards Play Network 2026 · #1
Nowhere to Run
Duskmourn: House of Horror · #111