Hanweir Battlements
Land
Mana value: 0
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Printings: 4
Format Legality
Standard
Not Legal
Pioneer
Legal
Modern
Legal
Commander
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not Legal
Historic
Legal
Timeless
Legal
Commander Decks Using Hanweir Battlements
Used in 9
of 5,749
Commander decks in the MTG Compendium database
(0.2%)
Top Commanders Using Hanweir Battlements
Krenko, Mob Boss
2
decks
Jetmir, Nexus of Revels
2
decks
Cloud, Ex-SOLDIER
1
deck
The Infamous Cruelclaw
1
deck
Goro-Goro and Satoru
1
deck
The Great Goblin
1
deck
Arabella, Abandoned Doll
1
deck
Krenko, Mob Boss
Commander:
Krenko, Mob Boss
#4
The Great Goblin
Commander:
The Great Goblin
#7
Cloud, Ex-SOLDIER
Commander:
Cloud, Ex-SOLDIER
#8
The Infamous Cruelclaw
Commander:
The Infamous Cruelclaw
#9
Goro-Goro and Satoru
Commander:
Goro-Goro and Satoru
#13
Krenko, Mob Boss
Commander:
Krenko, Mob Boss
#16
Jetmir, Nexus of Revels
Commander:
Jetmir, Nexus of Revels
#17
Jetmir, Nexus of Revels
Commander:
Jetmir, Nexus of Revels
#20
Arabella, Abandoned Doll
Commander:
Arabella, Abandoned Doll
#23
Printings
Innistrad Remastered
· #279
Shadows over Innistrad Remastered
· #271
Eldritch Moon Promos
· #204s
Eldritch Moon
· #204